Interactive fiction and playable systems — work you click through, not just read.
A technical demo built in GDevelop. It features a 2.5D top-down character with WASD movement, a hop animation on every step, and mouse-based aiming. The sprite system uses separate swappable layers for future costumes. This is a character controller showcase — no enemies, no objectives, just the movement and aiming systems working together.
⛶ Play fullscreenA branching, browser-playable interactive-fiction piece built in Twine. Play it right here, or go fullscreen.