Original series bibles, world logic, and game design documentation.
ANIMATION
Available Now
Aliens conquer Earth through capitalism instead of force; Abby Backstar ignores it until they steal her cat. That's the hook. The deck is the deliverable: corporate caste hierarchy, functional branding, environmental rules, and full character systems, every page derived from one premise and documented so a team could build from it.
World LogicFictional BrandingDevelopment DeckAnimated Series
A robot wakes up conscious in a world where sentience has to be deliberately given. It doesn't just happen. The development question driving it: if awareness is a resource someone has to grant, who's withholding it, and why? World logic first, character second, aesthetics last.
STATUS: IN DEVELOPMENT
Systemic RulesPost-ApocalypticAnimated Series
Upcoming Project
ALIENS ARE DUMB
Earth is destroyed by accident, by aliens so resource-rich they never needed intelligence. No villain to blame, no enemy to outrun, just grief in a universe that wasn't built to hold it. A premise designed to test whether a world can run on absence instead of conflict.
STATUS: UPCOMING
World LogicCharacter SystemsAnimated Series
GAME DESIGN
Available Now
One rule, the building resets, not you, and a whole game falls out of it: the climb-and-reset loop, the infection clock, the layered character system, enemy design. The clearest demonstration of the method: hand me a single constraint, get back a buildable system.